![]() ![]() It's a lot easier to earn XP these days, which is great, but the pass is once again stuffed with individual armor pieces and disappointingly few gun skins. I'm maybe nine tiers into the thing and already bored to tears. One part of Halo Infinite that's still stuck in 2021 is its new 100-tier battle pass. It finally feels like there's a good amount of things to do in Infinite-the mile-long playlist selection helps and it's cool that you can now chase a tense ranked match with an equally tense Mongoose race on a faithful recreation of Mario Kart's DK Mountain. The quality and quantity of stuff in Season 3 is encouraging as someone who loved and then quickly dropped the game at launch. There is a free-for-all variant of Escalation out there for Gun Game purists, but I haven't encountered it in normal matchmaking yet. Gun Game fits particularly well in games with distinct weapons like Halo, and making it a team sport was a smart move, too-in other games, the mode can often come to an abrupt end when one dominant player snowballs to the end of the gun ladder. I've been pretty iffy on Infinite's marquee seasonal modes so far (Last Spartan Standing was a flop for me), but Escalation Slayer is hitting just right. ![]() Instead of hot swapping between single guns, teams cycle between 11 pairs of weapons with a loose theme. 343 added a "BTB Unlimited" playlist this week that replaces the default pistol loadout with a Bandit/Assault Rifle combo, closing the loop on the Halo Reach throwback in a way that I hope becomes permanent.Ī surprisingly cool addition to Season 3 is Halo Infinite's team-based twist on Gun Game. You'll find the Bandit in weapon lockers on maps across arena maps, but where I'm most excited to see it is in Big Team Battle. I don't think it'll be outclassing the Battle Rifle anytime soon, but I'll take the Bandit over its full-auto little brother, the Commando, every time. It fires a bit slower than its iconic Halo Reach predecessor and has a more aggressive recoil than a Battle Rifle, but that time between shots locks you into a rhythm that makes it easier to land consecutive hits. Infinite's version is called the M392 Bandit, a semi-auto kinetic rifle that was made for clicking heads. You know what else feels great on Chasm? Halo Infinite's first new gun, which just so happens to be the return of my favorite old Halo gun, the DMR. New equipment: Shroud Screen (shoot a dome of no-see-me).New mode: Escalation Slayer (it's Gun Game). ![]()
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